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 Rapid Fire

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ConAir



Posts : 16
Join date : 2012-01-05

PostSubject: Rapid Fire   Mon Jan 16, 2012 8:52 am

I was trying to get a moon with a friend. He used 7 deasth stars against my 1667 light fighter. Speed sim predicted a 100% win of the attacker with total destruction of my fleet. But the rapid fire seems no to have been applied. I'll post the CR.

Fleets clash in Sun Jan 15 18:01:56.

Round 1 :

Aggressor *** ([***])
Weapons 120% - Shield 160% - Armor 140%
Type Deathstar
Amount 7
Weapons 4,748,800
Shield 1,260,000
Armor 21,420,000


Defender *** ([***])
Weapons 130% - Shield 130% - Armor 130%
Type F. light
Amount 1,667
Weapons 231,046
Shield 55,011
Armor 2,200,440


The attacking fleet fires a total force of 4,748,800 on the defender. The defender's shields absorb 55 011 points of damage.
The defending fleet fires a total force of 231,046 on the attacker. The attacker's shields absorb 1 260 000 points of damage.


Round 6 :

Aggressor *** ([***])
Weapons 120% - Shield 160% - Armor 140%
Type Deathstar
Amount 7
Weapons 4,793,600
Shield 1,260,000
Armor 21,420,000


Defender *** ([***])
Weapons 130% - Shield 130% - Armor 130%
Type F. light
Amount 1,548
Weapons 265,637
Shield 51,084
Armor 2,043,360


The attacking fleet fires a total force of 4,793,600 on the defender. The defender's shields absorb 51 084 points of damage.
The defending fleet fires a total force of 265,637 on the attacker. The attacker's shields absorb 1 260 000 points of damage.



The battle ended in a draw.

The attacker has lost a total of 0 units
The defender has lost a total of 560000 units
A debris field 294000 Metal and 98000 Crystal floating in the orbit of the planet.

The probability that a moon emerge from the rubble is: 3 %
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ConAir



Posts : 16
Join date : 2012-01-05

PostSubject: Re: Rapid Fire   Thu Jan 19, 2012 8:43 am

Any clue about how the rapid fire is kept in account in this combat engine?? ...
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